Course Outline
1. GUIDING PRINCIPLES
Explore the foundational principles of user-centred design
Gain an understanding of ISO9241 as a critical standard in the field of usability
Distinguish clearly between usability and user experience
Effectively identify user needs and objectives
2. USER RESEARCH
Outline the essential components of use
Formulate effective methods for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyse high-quality user data
Refine your research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential users of your product or system
Develop product personas and interpret their specific needs
Explain Hick’s Law and the relationship between interface choices and cognitive load
Manage and structure the elements of user stories
4. MEASURING USABILITY
Define usability through the lenses of effectiveness, efficiency, and satisfaction
Leverage behavioural data to evaluate design concepts
Utilise A/B testing to select the optimal design alternative
Understand the value of iterative design processes
5. INFORMATION ARCHITECTURE
Transform unstructured information into a coherent experience
Create seamless flows between the user and the product or service
Structure and label content, functions, and features effectively
Differentiate between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for your user interface
Apply the concept of progressive disclosure effectively
Differentiate between interaction design and information architecture
Recognise the significance of consistency in user interface design
7. VISUAL DESIGN
Design user interfaces that apply universal visual design principles.
Critique effective and ineffective page layouts
Select suitable interactive controls within the user interface
Enhance research insights by utilising eye-tracking methodologies
8. INTERFACE PROTOTYPING
Evaluate different prototyping methods, such as paper and digital
Differentiate between formal prototypes and initial sketches
Explore multiple design solutions before finalising a specific approach
Practically sketch paper prototypes
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other key usability principles
Identify the various types of usability evaluations
Accurately record data from usability testing sessions
Assess system usability by applying established usability heuristics.
Requirements
No prior specific prerequisites are required to participate in this course.
Testimonials (7)
Bearing in mind what to take into consideration when I design process flows, to ensure the UX will benefit or become easy to implement.
Lineo Nchaba - Revenue Services Lesotho
Course - User Experience (UX) Design
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!