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Duration 21 hours
Course Outline
Overview of SimLab Composer Ultimate
- Interface and workspace orientation
- Initial project configuration and navigation
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Generation and import of 3D models
- Managing geometry and object hierarchies
- Building intricate scenes
Materials and Texturing
- Application and modification of materials
- Manipulating textures and surface attributes
- Essentials of lighting and achieving visual fidelity
VR Export from SimLab Composer
- Readying models for VR deployment
- Enhancing performance for real-time rendering
- Outputting VR projects from SimLab
Getting Started with Meta Quest 3
- Unboxing and initial configuration
- Account setup and preference configuration
- Navigation, interaction, and core features
Integrating SimLab Composer with Meta Quest 3
- Defining the workflow for VR deployment
- Migrating SimLab VR projects to Meta Quest 3
- Validation and refinement of immersive content
Practical VR Application
- Hands-on session deploying SimLab projects on Meta Quest 3
- Interactive collaboration and presentation scenarios
- Resolving common technical issues
Recap and Future Directions
Requirements
- A solid grasp of 3D design principles
- Proficiency with standard computer graphics software
- A basic understanding of VR concepts is beneficial but not mandatory
Target Audience
- 3D Designers
- Specialists in training and visualization
- IT personnel supporting VR initiatives