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 Duration 21 hours

Course Outline

Getting Started with SimLab Composer Ultimate

  • Exploring the interface and workspace layout
  • Configuring new projects and navigation
  • Core principles of 3D scene structure

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building intricate scenes

Material and Texture Application

  • Assigning and modifying materials
  • Manipulating textures and surface characteristics
  • Essentials of lighting for visual fidelity

Exporting for VR from SimLab Composer

  • Getting models ready for VR output
  • Enhancing performance for real-time rendering
  • Outputting VR-ready projects from SimLab

Intro to Meta Quest 3

  • Initial unboxing and setup procedure
  • Setting up user accounts and preferences
  • Mastering navigation, interaction, and core features

Combining SimLab Composer and Meta Quest 3

  • Defining the deployment workflow for VR
  • Moving SimLab VR projects to Meta Quest 3
  • Validating and polishing immersive content

Practical VR Application

  • Hands-on work using Meta Quest 3 with SimLab assets
  • Collaborative interactive and presentation exercises
  • Resolving frequent technical issues

Conclusion and Future Steps

Requirements

  • Basic comprehension of 3D design principles
  • Proficiency with standard computer graphics applications
  • Prior exposure to VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel assisting with VR initiatives

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