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Duration 21 hours
Course Outline
Getting Started with SimLab Composer Ultimate
- Exploring the interface and workspace layout
- Configuring new projects and navigation
- Core principles of 3D scene structure
Modeling and Scene Construction
- Generating and importing 3D models
- Managing geometry and object hierarchies
- Building intricate scenes
Material and Texture Application
- Assigning and modifying materials
- Manipulating textures and surface characteristics
- Essentials of lighting for visual fidelity
Exporting for VR from SimLab Composer
- Getting models ready for VR output
- Enhancing performance for real-time rendering
- Outputting VR-ready projects from SimLab
Intro to Meta Quest 3
- Initial unboxing and setup procedure
- Setting up user accounts and preferences
- Mastering navigation, interaction, and core features
Combining SimLab Composer and Meta Quest 3
- Defining the deployment workflow for VR
- Moving SimLab VR projects to Meta Quest 3
- Validating and polishing immersive content
Practical VR Application
- Hands-on work using Meta Quest 3 with SimLab assets
- Collaborative interactive and presentation exercises
- Resolving frequent technical issues
Conclusion and Future Steps
Requirements
- Basic comprehension of 3D design principles
- Proficiency with standard computer graphics applications
- Prior exposure to VR concepts is beneficial but not mandatory
Target Audience
- 3D designers
- Professionals in training and visualization
- IT personnel assisting with VR initiatives