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 Duration 21 hours

Course Outline

Overview of SimLab Composer Ultimate

  • Interface and workspace orientation
  • Initial project configuration and navigation
  • Core principles of organizing 3D scenes

Modeling and Scene Construction

  • Generation and import of 3D models
  • Managing geometry and object hierarchies
  • Building intricate scenes

Materials and Texturing

  • Application and modification of materials
  • Manipulating textures and surface attributes
  • Essentials of lighting and achieving visual fidelity

VR Export from SimLab Composer

  • Readying models for VR deployment
  • Enhancing performance for real-time rendering
  • Outputting VR projects from SimLab

Getting Started with Meta Quest 3

  • Unboxing and initial configuration
  • Account setup and preference configuration
  • Navigation, interaction, and core features

Integrating SimLab Composer with Meta Quest 3

  • Defining the workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Validation and refinement of immersive content

Practical VR Application

  • Hands-on session deploying SimLab projects on Meta Quest 3
  • Interactive collaboration and presentation scenarios
  • Resolving common technical issues

Recap and Future Directions

Requirements

  • A solid grasp of 3D design principles
  • Proficiency with standard computer graphics software
  • A basic understanding of VR concepts is beneficial but not mandatory

Target Audience

  • 3D Designers
  • Specialists in training and visualization
  • IT personnel supporting VR initiatives

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