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Course Outline
Augmented Reality
- Overview of augmented reality
- Differentiating between augmented and virtual reality
- Core AR operations
- Real-world applications
Installation
- Setting up and navigating Unity
- Working with ARToolkit
- Utilizing Vuforia
Developing the Application
- Choosing the appropriate toolkit
- Implementing in Unity
- iOS Hosting
- Microsoft HoloLens
Developing an Augmented Project
- Planning and configuration
- Selecting image targets
- Integrating 3D objects
- Employing ARToolkit
- Deployment for iOS devices and HoloLens
Example AR Application
- Project planning and setup
- Constructing the scene
- Animation techniques
- Incorporating additional elements
- Utilizing VuMark
- Final implementation
User Interface
- Project initialization
- Designing the User Interface
- Building a Controller
- Loading data models
- Adding graphical elements
Augmentation with Vuforia
- User requirements and criteria
- Augmented Reality prompts
- Instructions panel design
- Designing augmented graphics
- ARKit integration
- Holographic content creation
Mixed Reality Toolkit
- Establishing a toolbar framework
- User Interface components
- Spatial mapping
- Frame and Image menus
- Managing framed images
- Integration with Vuforia
21 Hours