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Course Outline

Augmented Reality

  • Overview of augmented reality
  • Differentiating between augmented and virtual reality
  • Core AR operations
  • Real-world applications

Installation

  • Setting up and navigating Unity
  • Working with ARToolkit
  • Utilizing Vuforia

Developing the Application

  • Choosing the appropriate toolkit
  • Implementing in Unity
  • iOS Hosting
  • Microsoft HoloLens

Developing an Augmented Project

  • Planning and configuration
  • Selecting image targets
  • Integrating 3D objects
  • Employing ARToolkit
  • Deployment for iOS devices and HoloLens

Example AR Application

  • Project planning and setup
  • Constructing the scene
  • Animation techniques
  • Incorporating additional elements
  • Utilizing VuMark
  • Final implementation

User Interface

  • Project initialization
  • Designing the User Interface
  • Building a Controller
  • Loading data models
  • Adding graphical elements

Augmentation with Vuforia

  • User requirements and criteria
  • Augmented Reality prompts
  • Instructions panel design
  • Designing augmented graphics
  • ARKit integration
  • Holographic content creation

Mixed Reality Toolkit

  • Establishing a toolbar framework
  • User Interface components
  • Spatial mapping
  • Frame and Image menus
  • Managing framed images
  • Integration with Vuforia
 21 Hours

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