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Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: key concepts, historical context, and practical uses
- Inside AR: an introduction to sensors, camera input, and computer vision basics
- A review of ARCore features and compatible devices
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and setting up device debugging
ARCore Elements and APIs
- Understanding motion tracking and environmental awareness mechanisms
- Utilizing plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to facilitate shared experiences
- Managing 3D models, textures, and materials within an AR context
Hands-On Project Development
- Designing and building an AR-based commercial simulation application
- Crafting interactive interfaces and product visualization features
- Adding basic user interactions such as touch, rotation, and scaling
Integration and Release
- Testing AR applications on supported Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Adhering to best practices for performance, user experience, and data management
- Preparing documentation and project assets for final presentation
Capstone Project
- Creating an AR prototype for commercial or educational contexts
- Demonstrating and assessing technical functionality
- Evaluating pedagogical impact and discussing real-world applications
Requirements
- A foundational knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics concepts and mobile application design
- A keen interest in educational technology and interactive digital media
Target Audience
- Faculty and instructors teaching technology and innovation programs
- Developers and content creators seeking to explore AR applications
- Educators looking to adopt immersive tools for academic or professional settings