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Course Outline
Fundamentals of Augmented Reality
- Exploring AR: key concepts, historical context, and practical applications
- An overview of ARCore capabilities and the range of supported devices
Setting Up the Development Environment
- Integrating the ARCore SDK into Android Studio and Unity projects
- Installing necessary libraries, build tools, and dependencies
- Adjusting project settings and configuring device debugging
ARCore Components and API Usage
- Comprehending motion tracking and environmental awareness mechanisms
- Applying plane detection, light estimation, and depth APIs
- Implementing Cloud Anchors to enable shared experiences
- Managing 3D models, textures, and materials within an AR context
Applied Project Development
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and features for product visualization
- Coding basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Conducting tests on compatible Android devices
- Exporting, packaging, and distributing the app via the Play Store or internal channels
- Adhering to best practices for performance, user experience, and data management
- Preparing documentation and project assets for final presentation
Final Project
- Conception and development of an AR prototype for commercial education purposes
- Pedagogical assessment and review of practical application potential
Recap and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors within technology and innovation programs
- Developers and content creators with an interest in AR applications
- Educators seeking to explore immersive tools for academic and commercial settings
21 Hours