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Course Outline

Introduction

Preparing the Browser for WebGL Content Rendering

Overview of the Graphics Creation Process

Creating a 2D Static Object

Adding Color to the Object

Rotating the Object

Transforming the Object into 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Introducing Directional and Ambient Lighting

Adding Transparency, Texture, and Reflection

Introducing Additional Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Using Mouse Interaction with the Object

Summary and Conclusion

Requirements

  • Experience with JavaScript programming
  • Familiarity with vectors and matrices is beneficial but not mandatory
  • Understanding of linear algebra (matrix/vector multiplication and addition)
  • Knowledge of trigonometry (sine and cosine functions)
 21 Hours

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