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Course Outline
- Introduction to immersive technology and current market trends.
- Understanding augmented and virtual reality, and their potential to transform daily activities.
- Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
- Demonstration of an augmented reality application built in Unity, focusing on augmenting print media with images, text, and videos.
- Exploration of how these applications can be extended across different sectors and their associated potential.
- Demo virtual reality application discussing how VR can alter storytelling techniques and affect emotional impact.
- Introduction to hardware devices suitable for creating these interactions, such as Google Cardboard, Hololens, HTC Vive, Oculus Rift, Gear VR, etc.
- Conclusion and resources for further exploration of this technology.
Requirements
- Foundational IT Knowledge
Target Audience
- For creative entrepreneurs: This course offers an ideal introduction to current trends in products and technologies within the emerging augmented and virtual reality market.
- For journalists, media or content producers, and educators: Learn how to enhance print-based media with audio, images, and videos.
- For web designers and app developers: Acquire a variety of technological building blocks to integrate into your service portfolio.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like