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Course Outline

  • Introduction to immersive technology and current market trends.
  • Understanding augmented and virtual reality, and their potential to transform daily activities.
  • Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
  • Demonstration of an augmented reality application built in Unity, focusing on augmenting print media with images, text, and videos.
  • Exploration of how these applications can be extended across different sectors and their associated potential.
  • Demo virtual reality application discussing how VR can alter storytelling techniques and affect emotional impact.
  • Introduction to hardware devices suitable for creating these interactions, such as Google Cardboard, Hololens, HTC Vive, Oculus Rift, Gear VR, etc.
  • Conclusion and resources for further exploration of this technology.

Requirements

  • Foundational IT Knowledge

Target Audience

  • For creative entrepreneurs: This course offers an ideal introduction to current trends in products and technologies within the emerging augmented and virtual reality market.
  • For journalists, media or content producers, and educators: Learn how to enhance print-based media with audio, images, and videos.
  • For web designers and app developers: Acquire a variety of technological building blocks to integrate into your service portfolio.
 7 Hours

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