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Course Outline

  • Understanding Embedded Systems
    • Basic Definition
    • Key Milestones
    • Defining Characteristics
    • Rationale for Using C++
  • Comparison with C
    • C as a Near-Subset of C++
    • Performance Considerations
    • Additional “Free” Functionality in C++
    • Reasons Against Using C++
  • Classes
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Dest
      • Copy Assignment Operator
    • Move Semantics – Avoiding Unnecessary Deep Copies
    • Struct in C++
    • Packages and Namespaces
  • Inheritance
    • Overview
    • Implementation Details
    • Performance Impact
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Overview
    • Virtual Functions
    • Virtual Destructors
    • Implementation Mechanisms
    • Runtime Type Information (RTTI)
    • Performance Analysis
  • Templates
    • Overview
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat
    • Implementation Strategies
    • Template Meta-Programming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Implications
    • Implementation Details
  • Inline Code
    • Usage Scenarios
    • Strategic Approaches
  • Start-up
    • System Initialization
    • C Components
    • C++ Components
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Major C++11 Extensions to STL:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • stdint Types
      • Atomic Types and Operations
    • Management Strategies
    • Variable Handling
    • Placement New
    • User-Defined Memory Management
  • C and C++ Interoperability
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • Struct Contents
      • POD (Plain Old Data) Types
  • Design Patterns
    • RAII (Resource Acquisition Is Initialization)
    • Memory-mapped I/O
    • Interrupts
    • Static Object Initialization

Requirements

There are no specific prerequisites required to attend this course.

 21 Hours

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