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Course Outline
Introduction to Lua
- A brief history
- Lua's goals, features, and non-goals
- Resources for Lua documentation and tutorials
- Installing the Lua interpreter
- Setting up and using LuaRocks
Basic syntax and semantics
- Identifiers
- Comments, including block comments
- Global variables and enforcing strictness
- Local variables
- Standalone programs and program arguments
- Compilation units, chunks, expressions, and semicolons
Data types and data structures
- Basic types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- References/objects vs. basic values
- The importance of tables in Lua
Introduction to tables and their versatility
- Tables as an associative array
- Tables as numeric arrays and sequences
Basic control structures
- The if then elseif else end
- The while loop
- The repeat loop
- The simple for loop
Error handling
- Return values vs exceptions
- Converting a return value to an exception
- Converting an exception to a return value
- Error levels
Example programs
- Polynomial evaluation
- Breadth-first search
- Additional exercises
More about functions
- Named arguments
- Object-oriented calls
- Closures
- Currying
- Tail calls
- Multiple assignment and return
- Varargs
Iterators and co-routines
- The generic for loop
- Stateless vs stateful iterators
- Differences between iterators and co-routines
Metatables and metamethods
- The set example
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and packages
- Using modules
- Creating modules
- Organizing modules into packages
Object-oriented programming
- The building blocks of OOP in Lua
- Examples
Discussion on more advanced language features
- Weak tables
- Finalizers
- Compilation, eval, and loading
Requirements
Familiarity with at least one other programming language and some programming experience are required. Optionally, having familiarity with other scripting languages will make it easier to understand Lua.
14 Hours